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Delete gamesalad account
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The default Auto-rotation setting is Landscape Left and will only affect Android devices.Īs we’ll discuss in more detail later, attributes are the values (numeric or text) relating to an object that are easily and rapidly changed at any point. In contrast, if you are creating a maze or tilt game, you would not want the scene to rotate as the player tilts the device to navigate the ball (or whatever object) around the maze. For example, if a player turns their device upside down, you may want the game to autorotate to portrait (or landscape) upside-down to adjust to this new view. Auto-rotate: Rotates the scene to adapt to a player turning their device.Rotation: The rotation of the camera which changes based on auto-rotation.The camera will snap to the actor with that behavior unless it would force the camera to move beyond the edge of a scene (important: make sure your scene is larger than your camera when using the Control Camera behavior, otherwise it won’t follow the actor because the camera has no room to move). This tracking area sets the boundaries (width and height) for when to begin scrolling a scene (if possible) based on the position of an actor with the Control Camera behavior. Tracking area: You can give actors within your scene a “Control Camera” behavior which ensures that the camera will follow the actor as they move through a scene.

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The default values for the scene and camera size change depending on what Platform you selected in the Project Properties. These values are set depending on the Platform selected in the Project Properties, but can be modified manually in the Attributes window.

  • Size: This sets the width and height describing how much of the scene will be shown when the game is played.
  • Origin: The starting x and y position of the lower left corner of the camera relative to the scene.
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  • Camera: Compound attribute with the following sub-categories:.
  • You can edit any of these individual values, or you can select a color from the color picker.
  • Color: The background color of the scene, represented via red, green, blue, and alpha real values between 0 and 1.
  • Gravity affects all movable objects in the scene. Please note that gravity can be directed in both the X and Y directions negative values will cause items to go in the opposite direction. We caution against using any values significantly above 10,000. Using a value between 1 will provide approximately “normal” gravity.
  • Gravity: The strength of gravity in the scene.
  • When disabled, actors continue moving indefinitely off-screen unless explicitly destroyed (via behaviors you’ve set). When enabled, actors that exit the top of the scene will re-enter from the bottom of the scene (and vice versa).
  • Wrap Y: Similar to “Wrap X”, but in the up/down direction.
  • When disabled, actors continue moving indefinitely off-screen unless they are explicitly destroyed (via behaviors you’ve set).
  • Wrap X: When enabled, actors that exit the left side of the scene will re-enter from the right side of the scene (and vice versa).
  • Size: The pixel dimensions (width and height) of the current scene.
  • This attribute can be read and incorporated into your rules/behaviors, but not set.
  • Time: The number of seconds a scene has been active.
  • Name: A descriptive way for you to refer to different scenes within your game.
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    The following attributes define each scene and are modifiable:








    Delete gamesalad account