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The default Auto-rotation setting is Landscape Left and will only affect Android devices.Īs we’ll discuss in more detail later, attributes are the values (numeric or text) relating to an object that are easily and rapidly changed at any point. In contrast, if you are creating a maze or tilt game, you would not want the scene to rotate as the player tilts the device to navigate the ball (or whatever object) around the maze. For example, if a player turns their device upside down, you may want the game to autorotate to portrait (or landscape) upside-down to adjust to this new view. Auto-rotate: Rotates the scene to adapt to a player turning their device.Rotation: The rotation of the camera which changes based on auto-rotation.The camera will snap to the actor with that behavior unless it would force the camera to move beyond the edge of a scene (important: make sure your scene is larger than your camera when using the Control Camera behavior, otherwise it won’t follow the actor because the camera has no room to move). This tracking area sets the boundaries (width and height) for when to begin scrolling a scene (if possible) based on the position of an actor with the Control Camera behavior. Tracking area: You can give actors within your scene a “Control Camera” behavior which ensures that the camera will follow the actor as they move through a scene.
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The default values for the scene and camera size change depending on what Platform you selected in the Project Properties. These values are set depending on the Platform selected in the Project Properties, but can be modified manually in the Attributes window.
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The following attributes define each scene and are modifiable:
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